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Bone Knife/en — различия между версиями

(Новая страница: «== Update Log == * [30/10/2015] [687.80] The knife can be thrown. * [01/12/2015] The initial version of a new sound for the '''bone knife'''. * [05/11/2014] LOD i…»)
 
(не показаны 2 промежуточные версии этого же участника)
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  |ID_E=373  
 
  |ID_E=373  
 
  |type = Cutting
 
  |type = Cutting
  |type1 = Throwing
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  |type1 = Projectile
 
  |range = 1.5m
 
  |range = 1.5m
 
  |speed= 0.7s
 
  |speed= 0.7s
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== Crafting weapons calculator ==
 
== Crafting weapons calculator ==
[[Crafting weapons calculator (exp)/en|Go crafting weapons calculator]].
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[[Crafting weapons calculator (exp)/en|Go to the crafting weapons calculator]].
  
 
== Update Log ==
 
== Update Log ==
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  </gallery>
 
  </gallery>
  
[[Category:Оружие]]
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[[Category:Weapons]]
[[Category:Оружие ближнего боя]]
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[[Category:Melee Weapons]]

Текущая версия на 13:24, 24 июля 2016

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Bone Knife is a melee weapon. Best used for butchering carcasses of dead animals, such as deer, bears, wolves, as well as the bodies of the players. This weapon has a good strength, which is not reduced by butchering carcasses. Starting with 687.80 version, you can throw a knife, while it gets the properties of projectile weapons.

How to craft a bone knife (Recipe)

The knife is in the a basic set of knowledge of the player, so the study does not require a recipe.

 
  Bone Knife
No tools are required
Requires Workbench
Requires FurnaceLarge Furnace

Bone knife is created from bone fragments and pieces of cloth.

Crafting weapons calculator

Update Log

  • [30/10/2015] [687.80] The knife can be thrown.
  • [01/12/2015] The initial version of a new sound for the bone knife.
  • [05/11/2014] LOD is published[2] to the model bone knife.

  

  • [09.05.2014] Daniel Conroy attached screenshots with Highpoly WIP [3] of the model.

  

  1. DPS — Used as a metric in some games to allow the player to determine their offensive power.
  2. (Levels Of Detail) - method in the three-dimensional graphics programming, is to create multiple versions of an object with varying degrees of detail, which can be switched depending on the distance of the object from the virtual camera
  3. WIP (Work in progress) - in the process of development