Revolver/en — различия между версиями

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(Новая страница: «==Ammo== Revolver uses all types of 9mm ammo. {{All Pistol Bullet{{translation}}}}»)
(Новая страница: «== How to make a revolver (Recipe) == You need to know the recipe for a revolver. It becomes available at level 16, and you need to spend 9 XP to study it.»)
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== Как сделать револьвер (Рецепт)==
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== How to make a revolver (Recipe) ==
Для создания револьвера необходимо знать рецепт. Он становится доступен на 16 уровне и для его изучения нужно потратить 9 XP.
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You need to know the recipe for a revolver. It becomes available at level 16, and you need to spend 9 XP to study it.
 
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Версия 12:04, 10 августа 2016

Другие языки:
Deutsch • ‎English • ‎русский

Револьвер (Revolver) is a six-shooter, shoots with 9mm cartridges. Unlike the other types of firearms, a revolver, does not require high-quality metal for the creation. From the standpoint of cost and combat effectiveness, the gun is considered to be one of the best kinds of firearms for beginners. Nevertheless, it has a relatively high efficiency and scatter of bullets, so it would be hard to compete with other more expensive types of weapons.

Ammo

Revolver uses all types of 9mm ammo.

How to make a revolver (Recipe)

You need to know the recipe for a revolver. It becomes available at level 16, and you need to spend 9 XP to study it.

No tools are required
Requires Workbench
Requires FurnaceLarge Furnace

Для начала необходимо добыть и переработать 100 самородков железной руды в печи или большой печи. После обработки должно получиться 100 фрагментов металла. Добавив к металлу ещё 200 дерева и 25 ткани, можно приступить к созданию револьвера. Процесс создания занимает 2 минуты.

3D модель



Скины

Револьвер имеет один дополнительный скин.

Калькулятор крафта оружия

Перейти к калькулятору оружия.

Список изменений (Update Log)

  • [07.05.2015] Револьвер теперь находится дальше от лица стреляющего.
  • [07.05.2015] Исправили текстуру на патронах револьвера.
  • DPS — Used as a metric in some games to allow the player to determine their offensive power.
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