Rocket
Версия от 13:10, 25 июля 2016; Manager (обсуждение | вклад)
| Rocket | |
|---|---|
| Ammo for the Rocket Launcher. | |
| — Update version: build 644478dev | |
| — Checked: build 925.25 Version of the game, in which the information for this article was tested for the last time.
| |
| Shortname | ammo.rocket.basic |
| id | 1578894260 |
| Stack | 5 |
| Blueprint | |
| Time | 10s |
| Blueprint | |
Rocket — ammo for the rocket launcher. An introduction of the rocket launchers and missiles to the game greatly changed the principle of raiding houses. Demolish Wall and fences herd possible at a distance, with a favorable position raider. The total damage to the rocket is 350 units, of which 75 units have properties of "Strike damage" and 275 explosive. Range of dispersion of the fragments is 3.8 meters. Rockets are formed in stack of 5 pieces.
Содержание
The table for demonstarting how many missiles do you need to destroy objects
How to make a rocket (Recipe)
The study of the rocket is available at 30 level. The cost of the study is 49 XP.
Rocket
150 Gun Powder
10 Explosives
80 Metal Ore
450 Charcoal
300 Sulfur
300 Sulfur Ore
100 Metal Fragments
100 Metal Ore
315 Wood
500 Gun Powder
1000 Sulfur
1000 Sulfur Ore
1500 Charcoal
1050 Wood
22.5 Animal Fat
7.5 Cloth
100 Sulfur
100 Sulfur Ore
Follow these steps to create a rocket:
- Get the main resources from which the rocket is created:
- 1365 Wood.
- 1400 sulfur ore.
- 180 metal ore.
- 7.5 cloth.
- 22.5 animal fat.
- Sulfuric ore and the metal one and the wood are to be processed in the furnace or large furnace. The result should be:
- 1400 sulfur.
- 180 metal fragments.
- 1950 charcoal.
- Create 30 low-grade fuel from the available cloth and animal fat.
- Create 650 units of gunpowder from 1300 sulfur 1950 charcoal.
- Create a 10 units explosive of the remaining sulfur (100units), 100 metal fragments and 500 gunpowder .
- Of the remaining 80 metal fragments, 150 gunpowder and 10 explosives, the missiles are assembled.
The process of creating the rocket itself takes 10 seconds.